1 island awake4 creatures0 catches today
Every coin here is a creature. Catch it, get the coin.
$CATCH ISLAND
Your logo becomes a creature
Launch a coin here and its logo hatches into a pixel creature that hides on the island: in tall grass, bushes, hollow trees, reeds and caves. Players who sneak up and catch it get the coin.
The coin's logo→Its creature on the island
Field guide
Tap a card to turn it over. Bigger drop, rarer creature.Commondrop under 0.0005 SOL
Uncommonunder 0.002 SOL
Rareunder 0.01 SOL
Epicunder 0.05 SOL
Legendary0.05 SOL and up
Stop the rings
The catch from the island, same rules. Two or three rings spin at once, each with a gold gap: stop them outer first when the gap is under the arrow. Between rounds it struggles, so tap fast to hold on. Rarer ones spin faster, reverse and leave a narrower gap.
Cloudtail peeks out — tap the dial or press Space
4.5 s to stop each ring, outer first
5–9 taps in 2.6 s hold it when it struggles between rounds
20 drops a day per wallet
Common 2 rounds · Rare 3 · Legendary 3, faster, reversing, narrower gap
A pool that only pays players
Launch pot
0.1 to 2 SOL buys the coin at launch
Anyone tops up
SOL or tokens, any time
Creator fee
60 % keeps buying while it trades
Only to players, at most 10 % of the pool a day. The dev can never withdraw.
60 % pool
30 % pad
10 % dev
Release your
creature
Launch pot0.50 SOL
Drop per catch1.0 %
Tokens in the pool—
Each catch drops—
Catches it pays for—
🥚
Fees: 0.02 SOL + 3 % of the pot. The pool is never yours to take back.
1Set the pot and the drop. The pot buys the coin on the pump.fun curve at launch; every token lands in the pool.
2Name it, pick a ticker, drop the logo — it hatches into a pixel creature that hides on the island.
3Launch sends you to pump.fun to finish the coin. The creator fee keeps 60 % buying for the pool while it trades; players catch, the pool pays, you never take it back.
— in the pool
sneak
nothing nearby
Move slowly. Creatures bolt when the cursor rushes at them.